Steam Deck Client Update: January 20th

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Updated layout of downloads page for the active item.

  • Updated suspend animation when not on Steam Deck.

  • Improved library asset loading times for large libraries.

  • Improved the display of the startup animations on 16:9 and ultra-wide monitor resolutions.

  • Improved caching of Soundtrack album covers in library.

  • Discovery Queue: Smoothed out user experience and brought up to date with recent changes to web version.

  • Child accounts are now allowed to adjust the brightness of the screen.

  • Added “View In Library” to the context menu for games on the downloads page.

  • Clicking on the game image of the actively downloading item on the downloads page will now navigate to the game’s library page.

  • Fixed desktop Steam Clients exiting while running a game if a Steam Deck is resumed while running a non-Steam app.

  • Fixed several issues where navigation could get stuck behind menus or dialogs.

  • Fixed the WiFi auto connect setting being forgotten after a system restart.

  • Fixed a case where the WiFi connection dialog would not show a password prompt for networks that only support WPA3.

  • Fixed brightness slider (HDR) in Quick Access Menu.

  • Fixed the display of the Triangle/Cross glyphs for the PlayStation DualShock controller on some Virtual Keyboard skins where they didn’t display.

  • Fixed turning off external gamepads connected via BT via the controller chord and after the inactivity timeout.

  • Fixed a stall in games after taking a screenshot for users with very large numbers of local screenshots (10’s of thousands).

  • Fixed cases where repeatedly accessing the controller configurator in the overlay would leave extra instances of it in the backstack after exiting the game.

  • Fixed a case where bluetooth devices would sometimes show as a generic device under Settings->Bluetooth instead of showing as their specific type (e.g. gamepad/headphones).

  • Fixed a rare crash that could happen when scanning for WiFi devices under Settings->Internet.

  • Fixed a rare crash when hotplugging a mouse and keyboard

  • Fixed a case where navigation menus stopped showing after closing a game in Desktop Mode.

Game Recording

  • Improved error messages for limited accounts sharing messages in chat or via the share menu.

  • Fixed a bug where the video track of a game recording could be empty.

Remote Play

  • Fixed Remote Play Together session not fully starting for some games running on macOS host systems.

Steam Input

  • Reduced overhead/latency of controller input in Big Picture Mode and Virtual Menus.

  • Slightly reduced steady-state CPU usage of Steam Input overall.

  • Added visualization of mode shifts to the Preview Layout page.

  • Added the ability to have a mode shift without needing to have a mode already on a source.

  • Added Nintendo Switch controller configurations to the options shown by default for the Wireless HORIPAD for Steam so that gyro configurations are more easily found.

  • Made the “Choose a Configuration” page remember which tab you were on when returning from previewing a configuration.

  • Made the “Choose a Configuration” page remember the setting to show/hide configurations from other controller types.

  • In Options->Controller->Calibration & Advanced Settings->Gyro Calibration, the gamepad Pitch, Yaw, and roll icon rotation now come from the internal quaternion that drives many of the new “Gyro to…” modes, and Steam Input api’s GetMotionData.

  • Fixed some Linux-specific crashes.

  • Fixed not being able to use “Export Layout->Save New Layout” when using a “Sharable Personal Layout”.

  • Fixed an issue where previewing a configuration, then editing your original configuration could corrupt it.

  • Fixed a crash in Drill Core when Steam Input is enabled with a gamepad config.

  • Fixed an issue where the Wireless HORIPAD for Steam could wake up OLED Steam Decks when they suspend while the device is connected via BT.

  • Fixed an issue where hitting down in the Keyboard section of the Choose Binding screen could switch to the gamepad tab.

  • Fixed some cases where bindings were removed for grip or share buttons on devices.

  • Fixed a case where the title of the configuration in the summary screen would break after making an edit.

  • Fixed a case where inputs with multiple bindings would show up as \[object] \[object] after removing a binding.

  • Fixed SIAPI trigger bindings sometimes not working when bound to buttons.

  • Fixed Gyro as Joystick mode ignoring sensitivity settings.

  • Fixed the left/right trigger soft pull showing in the mode shift button dropdown as “none”.

  • Fixed the mode shift button sometimes not having a localization token in the summary page.

  • Fixed virtual menus showing as “Create Touch Menu” instead of “Touch Menu” in the summary page.

  • Fixed Gyro Drift Correction not saving to disc when Sleeping the console. Save now occurs during manual calibration.

  • Fixed a case where mode shift bindings leftover from a bug in 2019 could activate a mode shift that was disabled in the UI.

  • Fixed detecting thumbsticks that have been mapped to a D-pad in controller setup.

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Updated layout of downloads page for the active item.

  • Updated suspend animation when not on Steam Deck.

  • Improved library asset loading times for large libraries.

  • Improved the display of the startup animations on 16:9 and ultra-wide monitor resolutions.

  • Improved caching of Soundtrack album covers in library.

  • Discovery Queue: Smoothed out user experience and brought up to date with recent changes to web version.

  • Child accounts are now allowed to adjust the brightness of the screen.

  • Added “View In Library” to the context menu for games on the downloads page.

  • Clicking on the game image of the actively downloading item on the downloads page will now navigate to the game’s library page.

  • Fixed desktop Steam Clients exiting while running a game if a Steam Deck is resumed while running a non-Steam app.

  • Fixed several issues where navigation could get stuck behind menus or dialogs.

  • Fixed the WiFi auto connect setting being forgotten after a system restart.

  • Fixed a case where the WiFi connection dialog would not show a password prompt for networks that only support WPA3.

  • Fixed brightness slider (HDR) in Quick Access Menu.

  • Fixed the display of the Triangle/Cross glyphs for the PlayStation DualShock controller on some Virtual Keyboard skins where they didn’t display.

  • Fixed turning off external gamepads connected via BT via the controller chord and after the inactivity timeout.

  • Fixed a stall in games after taking a screenshot for users with very large numbers of local screenshots (10’s of thousands).

  • Fixed cases where repeatedly accessing the controller configurator in the overlay would leave extra instances of it in the backstack after exiting the game.

  • Fixed a case where bluetooth devices would sometimes show as a generic device under Settings->Bluetooth instead of showing as their specific type (e.g. gamepad/headphones).

  • Fixed a rare crash that could happen when scanning for WiFi devices under Settings->Internet.

  • Fixed a rare crash when hotplugging a mouse and keyboard

  • Fixed a case where navigation menus stopped showing after closing a game in Desktop Mode.

Game Recording

  • Improved error messages for limited accounts sharing messages in chat or via the share menu.

  • Fixed a bug where the video track of a game recording could be empty.

Remote Play

  • Fixed Remote Play Together session not fully starting for some games running on macOS host systems.

Steam Input

  • Reduced overhead/latency of controller input in Big Picture Mode and Virtual Menus.

  • Slightly reduced steady-state CPU usage of Steam Input overall.

  • Added visualization of mode shifts to the Preview Layout page.

  • Added the ability to have a mode shift without needing to have a mode already on a source.

  • Added Nintendo Switch controller configurations to the options shown by default for the Wireless HORIPAD for Steam so that gyro configurations are more easily found.

  • Made the “Choose a Configuration” page remember which tab you were on when returning from previewing a configuration.

  • Made the “Choose a Configuration” page remember the setting to show/hide configurations from other controller types.

  • In Options->Controller->Calibration & Advanced Settings->Gyro Calibration, the gamepad Pitch, Yaw, and roll icon rotation now come from the internal quaternion that drives many of the new “Gyro to…” modes, and Steam Input api’s GetMotionData.

  • Fixed some Linux-specific crashes.

  • Fixed not being able to use “Export Layout->Save New Layout” when using a “Sharable Personal Layout”.

  • Fixed an issue where previewing a configuration, then editing your original configuration could corrupt it.

  • Fixed a crash in Drill Core when Steam Input is enabled with a gamepad config.

  • Fixed an issue where the Wireless HORIPAD for Steam could wake up OLED Steam Decks when they suspend while the device is connected via BT.

  • Fixed an issue where hitting down in the Keyboard section of the Choose Binding screen could switch to the gamepad tab.

  • Fixed some cases where bindings were removed for grip or share buttons on devices.

  • Fixed a case where the title of the configuration in the summary screen would break after making an edit.

  • Fixed a case where inputs with multiple bindings would show up as \[object] \[object] after removing a binding.

  • Fixed SIAPI trigger bindings sometimes not working when bound to buttons.

  • Fixed Gyro as Joystick mode ignoring sensitivity settings.

  • Fixed the left/right trigger soft pull showing in the mode shift button dropdown as “none”.

  • Fixed the mode shift button sometimes not having a localization token in the summary page.

  • Fixed virtual menus showing as “Create Touch Menu” instead of “Touch Menu” in the summary page.

  • Fixed Gyro Drift Correction not saving to disc when Sleeping the console. Save now occurs during manual calibration.

  • Fixed a case where mode shift bindings leftover from a bug in 2019 could activate a mode shift that was disabled in the UI.

  • Fixed detecting thumbsticks that have been mapped to a D-pad in controller setup.

Posted 2025-01-21T01:09:58.000Z
Read More : Steam

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