Steam Deck Client Update: September 11th

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Steam Families is now available for all users. For more info about Steam Families, you can read our news post, check out our Support FAQ
  • Added a dropdown to Settings->Display->Advanced to select the maximum resolution allowed to be used by games. This is the global version of the ‘Game Resolution’ dropdown already available under Game Settings->General.
  • Added Sign Out to the power menu on Deck.
  • The friends list will now show a Steam Deck icon, instead of a gamepad icon, if the other user is playing on a Steam Deck
  • Replaced the friends list VR icon with a new graphic that also matches the in-game or online friend state color
  • Improvements to keyboard event tracking and audio latency in updated SDL build
  • Improved client startup performance
  • Improved reliability of “games in common” collections in library
  • Fixed controller input no longer going to game after resuming from sleep if a wake movie is set.
  • Fixed broken thumbnail for screenshots from non-steam game shortcuts uploaded to steam, when viewed from another computer
  • Fixed a case that game server / server browser lists would re-fetch when only re-ping on existing list was requested
  • Fixed some games with achievements showing as “No Achievements” when sorting grids or shelves by achievement percentage.
  • Fixed certain apps disappearing from Recent Games after a client restart
  • Fixed formatting of links in news posts
  • Fixed collection names being displayed in all uppercase in edit controls
  • Fixed a few spots where tooltips were causing unexpected word wrap
  • Fixed an issue with padding for friends in the game invite dialog

Screenshots

  • Redesigned the screenshots manager
  • Added easier ways to share screenshots directly from Steam, including:
    • Copy directly to your clipboard
    • Send to friend or chat group via Steam chat
    • Send to your phone via the Steam Mobile App
    • Export as a new file on your computer
  • Improved the performance and reliability of the screenshots manager
  • Added the ability to search within the app filter dropdown
  • Pre-emptive work to provide future support for recordings and clips to integrate with the screenshots manager when Steam Game Recording releases out of beta

Desktop Mode

  • Fixed Ctrl-F not focusing search box in library

Clock and Timer

  • New Clock app in the Steam Overlay that can optionally be pinned on top of games.
  • Improved Timer UI.

Remote Play

  • Simplify encoding options to a hardware encoding enable checkbox

Steam Input

  • Reduce CPU usage when using both Gyro and Joystick or Trackpad for mouse input
  • Fixed for SIAPI GetMotionData not returning any information on every controller but the first one plugged in.
  • Fix for Okami HD Brush and Fishing Rod game actions
  • SIAPI: Fix for analog actions from other action sets incorrectly reporting as active. This affected some titles including Okami HD.
  • Added “Rotate Output” slider to “Joystick” and “Joystick Mouse” mode settings. This can be useful for certain shmups, or simply to find a more natural “Up” direction on your joystick.
  • Added Output Icons to all Mode/Behavior dropdown menus. These indicate if the mode (by default) generates OS Mouse output, XInput (controller) Output, Steam Input API Action Output, or is a remapping tool/Overlay Menu (Touch, Radial, Hotbar).
  • Steam Input API Analog Actions that can have multiple modes i.e. “Camera | Camera as FlickStick” are now labelled as “… (via FlickStick)”
  • Steam Input API Analog Actions can now optionally be used “… (via Gyro To Mouse)” (default is still “As Mouse” or “As Joystick Mouse” depending on source).
  • Fix rare issue where Gyro Processing occurred before controller type is established.
  • Fix for Track Pad as Button Behavior not displaying any glyphs.
  • Fix “Gyro Calibration” Button appearing twice on Gyro config screen if there is a mode shift applied to the Gyro.
  • Fixed regression: “Dots per 360” was having no effect on FlickStick or Gyro to Mouse modes
  • Fixed a bug where PlayStation controllers connected over BT could be shown as connected over USB
  • Fixed a case where exiting a non-Steam game could leave controllers w/o input until you hit the guide button or QAM button

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Steam Families is now available for all users. For more info about Steam Families, you can read our news post, check out our Support FAQ
  • Added a dropdown to Settings->Display->Advanced to select the maximum resolution allowed to be used by games. This is the global version of the ‘Game Resolution’ dropdown already available under Game Settings->General.
  • Added Sign Out to the power menu on Deck.
  • The friends list will now show a Steam Deck icon, instead of a gamepad icon, if the other user is playing on a Steam Deck
  • Replaced the friends list VR icon with a new graphic that also matches the in-game or online friend state color
  • Improvements to keyboard event tracking and audio latency in updated SDL build
  • Improved client startup performance
  • Improved reliability of “games in common” collections in library
  • Fixed controller input no longer going to game after resuming from sleep if a wake movie is set.
  • Fixed broken thumbnail for screenshots from non-steam game shortcuts uploaded to steam, when viewed from another computer
  • Fixed a case that game server / server browser lists would re-fetch when only re-ping on existing list was requested
  • Fixed some games with achievements showing as “No Achievements” when sorting grids or shelves by achievement percentage.
  • Fixed certain apps disappearing from Recent Games after a client restart
  • Fixed formatting of links in news posts
  • Fixed collection names being displayed in all uppercase in edit controls
  • Fixed a few spots where tooltips were causing unexpected word wrap
  • Fixed an issue with padding for friends in the game invite dialog

Screenshots

  • Redesigned the screenshots manager
  • Added easier ways to share screenshots directly from Steam, including:
    • Copy directly to your clipboard
    • Send to friend or chat group via Steam chat
    • Send to your phone via the Steam Mobile App
    • Export as a new file on your computer
  • Improved the performance and reliability of the screenshots manager
  • Added the ability to search within the app filter dropdown
  • Pre-emptive work to provide future support for recordings and clips to integrate with the screenshots manager when Steam Game Recording releases out of beta

Desktop Mode

  • Fixed Ctrl-F not focusing search box in library

Clock and Timer

  • New Clock app in the Steam Overlay that can optionally be pinned on top of games.
  • Improved Timer UI.

Remote Play

  • Simplify encoding options to a hardware encoding enable checkbox

Steam Input

  • Reduce CPU usage when using both Gyro and Joystick or Trackpad for mouse input
  • Fixed for SIAPI GetMotionData not returning any information on every controller but the first one plugged in.
  • Fix for Okami HD Brush and Fishing Rod game actions
  • SIAPI: Fix for analog actions from other action sets incorrectly reporting as active. This affected some titles including Okami HD.
  • Added “Rotate Output” slider to “Joystick” and “Joystick Mouse” mode settings. This can be useful for certain shmups, or simply to find a more natural “Up” direction on your joystick.
  • Added Output Icons to all Mode/Behavior dropdown menus. These indicate if the mode (by default) generates OS Mouse output, XInput (controller) Output, Steam Input API Action Output, or is a remapping tool/Overlay Menu (Touch, Radial, Hotbar).
  • Steam Input API Analog Actions that can have multiple modes i.e. “Camera | Camera as FlickStick” are now labelled as “… (via FlickStick)”
  • Steam Input API Analog Actions can now optionally be used “… (via Gyro To Mouse)” (default is still “As Mouse” or “As Joystick Mouse” depending on source).
  • Fix rare issue where Gyro Processing occurred before controller type is established.
  • Fix for Track Pad as Button Behavior not displaying any glyphs.
  • Fix “Gyro Calibration” Button appearing twice on Gyro config screen if there is a mode shift applied to the Gyro.
  • Fixed regression: “Dots per 360” was having no effect on FlickStick or Gyro to Mouse modes
  • Fixed a bug where PlayStation controllers connected over BT could be shown as connected over USB
  • Fixed a case where exiting a non-Steam game could leave controllers w/o input until you hit the guide button or QAM button

Posted 2024-09-11T21:07:28.000Z
Read More : Steam

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