We have just shipped an updated Steam Deck Client to the Stable channel.
General
- Steam Families is now available for all users. For more info about Steam Families, you can read our news post, check out our Support FAQ
- Added a dropdown to Settings->Display->Advanced to select the maximum resolution allowed to be used by games. This is the global version of the ‘Game Resolution’ dropdown already available under Game Settings->General.
- Added Sign Out to the power menu on Deck.
- The friends list will now show a Steam Deck icon, instead of a gamepad icon, if the other user is playing on a Steam Deck
- Replaced the friends list VR icon with a new graphic that also matches the in-game or online friend state color
- Improvements to keyboard event tracking and audio latency in updated SDL build
- Improved client startup performance
- Improved reliability of “games in common” collections in library
- Fixed controller input no longer going to game after resuming from sleep if a wake movie is set.
- Fixed broken thumbnail for screenshots from non-steam game shortcuts uploaded to steam, when viewed from another computer
- Fixed a case that game server / server browser lists would re-fetch when only re-ping on existing list was requested
- Fixed some games with achievements showing as “No Achievements” when sorting grids or shelves by achievement percentage.
- Fixed certain apps disappearing from Recent Games after a client restart
- Fixed formatting of links in news posts
- Fixed collection names being displayed in all uppercase in edit controls
- Fixed a few spots where tooltips were causing unexpected word wrap
- Fixed an issue with padding for friends in the game invite dialog
Screenshots
- Redesigned the screenshots manager
- Added easier ways to share screenshots directly from Steam, including:
- Copy directly to your clipboard
- Send to friend or chat group via Steam chat
- Send to your phone via the Steam Mobile App
- Export as a new file on your computer
- Improved the performance and reliability of the screenshots manager
- Added the ability to search within the app filter dropdown
- Pre-emptive work to provide future support for recordings and clips to integrate with the screenshots manager when Steam Game Recording releases out of beta
Desktop Mode
- Fixed Ctrl-F not focusing search box in library
Clock and Timer
- New Clock app in the Steam Overlay that can optionally be pinned on top of games.
- Improved Timer UI.
Remote Play
- Simplify encoding options to a hardware encoding enable checkbox
Steam Input
- Reduce CPU usage when using both Gyro and Joystick or Trackpad for mouse input
- Fixed for SIAPI GetMotionData not returning any information on every controller but the first one plugged in.
- Fix for Okami HD Brush and Fishing Rod game actions
- SIAPI: Fix for analog actions from other action sets incorrectly reporting as active. This affected some titles including Okami HD.
- Added “Rotate Output” slider to “Joystick” and “Joystick Mouse” mode settings. This can be useful for certain shmups, or simply to find a more natural “Up” direction on your joystick.
- Added Output Icons to all Mode/Behavior dropdown menus. These indicate if the mode (by default) generates OS Mouse output, XInput (controller) Output, Steam Input API Action Output, or is a remapping tool/Overlay Menu (Touch, Radial, Hotbar).
- Steam Input API Analog Actions that can have multiple modes i.e. “Camera | Camera as FlickStick” are now labelled as “… (via FlickStick)”
- Steam Input API Analog Actions can now optionally be used “… (via Gyro To Mouse)” (default is still “As Mouse” or “As Joystick Mouse” depending on source).
- Fix rare issue where Gyro Processing occurred before controller type is established.
- Fix for Track Pad as Button Behavior not displaying any glyphs.
- Fix “Gyro Calibration” Button appearing twice on Gyro config screen if there is a mode shift applied to the Gyro.
- Fixed regression: “Dots per 360” was having no effect on FlickStick or Gyro to Mouse modes
- Fixed a bug where PlayStation controllers connected over BT could be shown as connected over USB
- Fixed a case where exiting a non-Steam game could leave controllers w/o input until you hit the guide button or QAM button
We have just shipped an updated Steam Deck Client to the Stable channel.
General
- Steam Families is now available for all users. For more info about Steam Families, you can read our news post, check out our Support FAQ
- Added a dropdown to Settings->Display->Advanced to select the maximum resolution allowed to be used by games. This is the global version of the ‘Game Resolution’ dropdown already available under Game Settings->General.
- Added Sign Out to the power menu on Deck.
- The friends list will now show a Steam Deck icon, instead of a gamepad icon, if the other user is playing on a Steam Deck
- Replaced the friends list VR icon with a new graphic that also matches the in-game or online friend state color
- Improvements to keyboard event tracking and audio latency in updated SDL build
- Improved client startup performance
- Improved reliability of “games in common” collections in library
- Fixed controller input no longer going to game after resuming from sleep if a wake movie is set.
- Fixed broken thumbnail for screenshots from non-steam game shortcuts uploaded to steam, when viewed from another computer
- Fixed a case that game server / server browser lists would re-fetch when only re-ping on existing list was requested
- Fixed some games with achievements showing as “No Achievements” when sorting grids or shelves by achievement percentage.
- Fixed certain apps disappearing from Recent Games after a client restart
- Fixed formatting of links in news posts
- Fixed collection names being displayed in all uppercase in edit controls
- Fixed a few spots where tooltips were causing unexpected word wrap
- Fixed an issue with padding for friends in the game invite dialog
Screenshots
- Redesigned the screenshots manager
- Added easier ways to share screenshots directly from Steam, including:
- Copy directly to your clipboard
- Send to friend or chat group via Steam chat
- Send to your phone via the Steam Mobile App
- Export as a new file on your computer
- Improved the performance and reliability of the screenshots manager
- Added the ability to search within the app filter dropdown
- Pre-emptive work to provide future support for recordings and clips to integrate with the screenshots manager when Steam Game Recording releases out of beta
Desktop Mode
- Fixed Ctrl-F not focusing search box in library
Clock and Timer
- New Clock app in the Steam Overlay that can optionally be pinned on top of games.
- Improved Timer UI.
Remote Play
- Simplify encoding options to a hardware encoding enable checkbox
Steam Input
- Reduce CPU usage when using both Gyro and Joystick or Trackpad for mouse input
- Fixed for SIAPI GetMotionData not returning any information on every controller but the first one plugged in.
- Fix for Okami HD Brush and Fishing Rod game actions
- SIAPI: Fix for analog actions from other action sets incorrectly reporting as active. This affected some titles including Okami HD.
- Added “Rotate Output” slider to “Joystick” and “Joystick Mouse” mode settings. This can be useful for certain shmups, or simply to find a more natural “Up” direction on your joystick.
- Added Output Icons to all Mode/Behavior dropdown menus. These indicate if the mode (by default) generates OS Mouse output, XInput (controller) Output, Steam Input API Action Output, or is a remapping tool/Overlay Menu (Touch, Radial, Hotbar).
- Steam Input API Analog Actions that can have multiple modes i.e. “Camera | Camera as FlickStick” are now labelled as “… (via FlickStick)”
- Steam Input API Analog Actions can now optionally be used “… (via Gyro To Mouse)” (default is still “As Mouse” or “As Joystick Mouse” depending on source).
- Fix rare issue where Gyro Processing occurred before controller type is established.
- Fix for Track Pad as Button Behavior not displaying any glyphs.
- Fix “Gyro Calibration” Button appearing twice on Gyro config screen if there is a mode shift applied to the Gyro.
- Fixed regression: “Dots per 360” was having no effect on FlickStick or Gyro to Mouse modes
- Fixed a bug where PlayStation controllers connected over BT could be shown as connected over USB
- Fixed a case where exiting a non-Steam game could leave controllers w/o input until you hit the guide button or QAM button
Posted 2024-09-11T21:07:28.000Z
Read More : Steam