Today’s release includes a variety of bug fixes and quality of life improvements across SteamVR, Steam Link, and Linux.
We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.
SteamVR:
- Fixed error spam when Vive tracker trigger pogo pin state changes.
SteamVR Home:
- Fixed looping ‘updating’ behavior when a content pack cannot be downloaded.
Steam Link:
To fully utilize the updates to Steam Link in this version of SteamVR, you must join the Steam Link Public Beta channel for the Meta app. To join, you must install Steam Link to your Meta headset, then you can opt into the Public Beta channel using this link https://www.meta.com/s/1hti7gedQ from your phone, or by using the Meta application on your phone to select the Public Beta channel in the settings for the Steam Link application.
- “Waiting for host” screen will now wait before displaying, meaning the app will transition straight to stream rather than the UI displaying.
- Small improvements to stream startup speed.
- Add additional errors to display if it’s a video code error/video network error.
- Fix a few bugs around stream transitions to UI.
- Improve link establishment reliability in networks with occasional packet loss.
- Multiple fixes for crashes on the host PC.
- Reduced hitching from network problems with AMD cards.
OpenXR:
- Fix case where vive tracker bindings would all be bound to the first suggested binding.
- Add previously missing squeeze mapping for Vive trackers.
- Fixed menu binding mapping for Vive trackers.
- Remove trigger touch component from Vive tracker as it does not have one.
Linux:
- Fixed issues with Room Setup launch.
- Experimental improvements to async support.
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
Today’s release includes a variety of bug fixes and quality of life improvements across SteamVR, Steam Link, and Linux.
We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.
SteamVR:
- Fixed error spam when Vive tracker trigger pogo pin state changes.
SteamVR Home:
- Fixed looping ‘updating’ behavior when a content pack cannot be downloaded.
Steam Link:
To fully utilize the updates to Steam Link in this version of SteamVR, you must join the Steam Link Public Beta channel for the Meta app. To join, you must install Steam Link to your Meta headset, then you can opt into the Public Beta channel using this link https://www.meta.com/s/1hti7gedQ from your phone, or by using the Meta application on your phone to select the Public Beta channel in the settings for the Steam Link application.
- “Waiting for host” screen will now wait before displaying, meaning the app will transition straight to stream rather than the UI displaying.
- Small improvements to stream startup speed.
- Add additional errors to display if it’s a video code error/video network error.
- Fix a few bugs around stream transitions to UI.
- Improve link establishment reliability in networks with occasional packet loss.
- Multiple fixes for crashes on the host PC.
- Reduced hitching from network problems with AMD cards.
OpenXR:
- Fix case where vive tracker bindings would all be bound to the first suggested binding.
- Add previously missing squeeze mapping for Vive trackers.
- Fixed menu binding mapping for Vive trackers.
- Remove trigger touch component from Vive tracker as it does not have one.
Linux:
- Fixed issues with Room Setup launch.
- Experimental improvements to async support.
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
Posted 2024-06-12T21:14:25.000Z
Read More : Steam